Posts tagged with ‘game

Epic Citadel iPad/iPhone Game Demo Thoughts

So, the big news at today’s music event, of course, was a demo of a game from Epic Studios called “Epic Citadel”. Unless you’re into iPods, I guess. Then, there was that stuff.

Anyone who’s in to mobile gaming, though, is bound to have been impressed by a short demo of a game powered by the Unreal Engine, featuring a medieval town, and a pretty gnarly fight scene.

Indeed, the demo (sans the fighting) is now available for download via the iTunes Store, and it’s…impressive. Really impressive. It’s the sort of thing that you’ll show people because it’s super cool. 

I took this screenshot while wandering about town…:

Stunning. 

You can walk down there, walk along the river. 

For now, that’s it.

But, I wonder: Will the world ever be larger than this? Or, as is often the case, is this gorgeous backdrop going to be a limited setting for people to meet up and stage one-off duels and then post bragging rights about how you knocked “willow” on his ass with a slash from your mage-wand? The game was demoed as part of the Game Center discussion, so it sounds like it’ll be social, and my fear is that it’s not going to turn into the epic, deep, explore-a-massive-world-while-questing-style game that I think many are envisioning.

Great visuals and a small town won’t end the debate about whether the iPad/iPhone/iPod Touch is a valid contender to the PSP or Nintendo DS.

Give us immersive. Give us epic.

Here’s hoping…

mrgan:

Yay! The Incident is finally out. 50,000 meters, 500 coins, 26 million pixels, and a bitchin’ soundtrack - all for two bucks. Click the thing with the thing!

So, I’ve been playing on my iPad and it’s really fun. First, it’s interesting to play a game that’s been teased throughout the development process. Beyond that, it’s just a really fun, simple concept.
A couple thoughts:
I’ve only played on my iPad, thus far. It’s a universal build, though, so I’ll probably put it on my iPhone too. I have a feeling it’s going to play a bit easier on the iPhone, because whenever I come back to the game, it takes some time to get used to watching for the visual cues at the top of the iPad screen while also controlling the action at the bottom. It’s a bit like the time it takes to acclimate to reading subtitles while watching a foreign film. Or, to compare to another game, it’s like watching the oncoming obstacles on the right side of the screen in Canabalt even though your runner is over on the left. 
As I was playing I thought: Boy, it would be neat if you could obtain a helmet that would act as a temporary shield and seconds later, a helmet floated up from the bottom of the screen. THE GAME CAN READ YOUR MIND!
Great game, great price, and I applaud the decision to offer it as a universal build. 

mrgan:

Yay! The Incident is finally out. 50,000 meters, 500 coins, 26 million pixels, and a bitchin’ soundtrack - all for two bucks. Click the thing with the thing!

So, I’ve been playing on my iPad and it’s really fun. First, it’s interesting to play a game that’s been teased throughout the development process. Beyond that, it’s just a really fun, simple concept.

A couple thoughts:

I’ve only played on my iPad, thus far. It’s a universal build, though, so I’ll probably put it on my iPhone too. I have a feeling it’s going to play a bit easier on the iPhone, because whenever I come back to the game, it takes some time to get used to watching for the visual cues at the top of the iPad screen while also controlling the action at the bottom. It’s a bit like the time it takes to acclimate to reading subtitles while watching a foreign film. Or, to compare to another game, it’s like watching the oncoming obstacles on the right side of the screen in Canabalt even though your runner is over on the left. 

As I was playing I thought: Boy, it would be neat if you could obtain a helmet that would act as a temporary shield and seconds later, a helmet floated up from the bottom of the screen. THE GAME CAN READ YOUR MIND!

Great game, great price, and I applaud the decision to offer it as a universal build.